|
Con Book, 88 Page Supplement
If
you are an Independent Publisher and would like to join us Contact
Us.

Indiecon 2008
|
"...every cool corporate-dominated, secret agent filled SF novel, film and game; bits of everything from 2000AD to The Matrix, stuck together with Japanese narrative glue." - SFX Magazine
There will come a time when the nations of the world will cease to exist. When the anachronisms of state and country are finally crushed by the inexorable juggernaut of total corporate domination. When five monolithic Corporations are the new world powers. When the lives of billions are the sole property of the companies that employ them.
There will come a time when the tools of war and politics alike are not armies or diplomats but Agents: the eyes, the hands, and sometimes the knives of the Corporations, individuals elevated to new peaks of physical and mental potential by unthinkable training and unimaginable technologies.
There will come a time when you will be recruited as an Agent, ordered to operate outside any remaining semblance of law and augmented beyond what you once considered human. When you will negotiate, bargain, spy, sabotage, kill and perhaps die in the service of your Corporation - and when you will be well rewarded, as long as you survive.
The time is 2500 AD, and it is now.
|

Gamer Comments
"I've been burning the midnight oil and most lunch breaks devouring the contents. To sum it up (and echo everyone else): - this game is awesome. I've rpg'd since the late 70's and I've never had a rulebook and concept grab me quite like Corporation has! After one skim through I was reaching for a pen and paper to jot down ideas; every time I open the book I find something new. I love the game system; simple; easily carried in your head but infinitely expandable. Putting together a run for the weekend with my son and his friend; lets see if they appreciate the magic."
Dave Cooper
"First impressions are really positive on this. I’ve been trying to find a system that would support ‘fast’ combat and allow me to run a futuristic black ops game. Corp seams to have done that and cut out all of the unneeded elements and baggage that other games seam to carry around with them. It’s an easy game to pick up and play but has a lot of depth to it if you want to go further into it.
Also its very clear about how to play the game and get the best enjoyment from the system which I think a lot of systems out there can now miss the point of. So far I’m very impressed and looking forward to seeing more of the game."
Matthew Ledgerwood
"Well it's the end of term 2 at York University, and I've run a session each week. Player feed back is excellent so far and they've asked me to continue the campaign once/if they finish their current mission."
"But anyway, the first term of Corporation has been fantastic! Thanks a lot to anyone reading this from the publishers, you've made a solid lump of awesome."
Chrysalid
"Got my copy on saturday! Wow! This is visually awesome. The rules seem fairly intuitive. It does cater for the powergamer but is nicely balanced to that end of the scale.
I'm planning on writing my first ever review for RPGnet for Corporation. It's just having the time.
I've decided on the rating though:
Style: 4 (Classy & Well Done)
Substance: 5 (Excellent!)"
Jon Allen
"I personally think that Corporation is one of my favourite RPGs. It's probably second only to New World Of Darkness, and on a par, easily, with Shadowrun (this game does have an easier character genning system though)
Very nicely done!"
Jordan Millward
"I'm currently making my way through the Corporation RPG rulebook and I like what I am seeing. I see a lot of strong content and overall an excellent product."
|